https://www.segasaturno.com/portal/viewtopic.php?f=4&t=2350
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Ryo Suzuki
30 Noviembre 2007, 02:11 PM

¿A que no lo adivinais?
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Pues siempre llego tarde yo a dar esta noticia ya que normalmente alguien del foro se me adelanta, pero hoy parece ser que me toca a mi decir que ha salido una nueva versión del[b] SSF [/b]:D

Es la [b]0.09 Alpha[/b] y sin que sirva de precedente, tengo la lista de cambios:

[code]VDP1 clipping disposal fixed.
VDP2 rotation of the plane of rendering process fixed.
SCSP sound production process fixed.
CD block CD playback processing fixed.

State saves data version changed.
The state saves Unable to load a version of the data may be.
The presence or absence of BIOS, the BIOS version difference, whether there is a different backup library hooks and reading.

When you start setting switch.
Setting.ini setting is described.
After startup 1 to 4 Press and Standard, High, Highest, Full configuration window.
In addition, each game set.
SSF use when you start the CD in the drive of the game set is loaded.
CD there is not state when the boot screen, and multi-player games&#20837;RE&#26367;ETA If the set.
Set loading priority is 1 to 4 press, every game, SSF.ini order.[/code]

A probarlo!


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mangatron
09 Diciembre 2007, 06:44 PM

Re: ¿A que no lo adivinais?
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Nueva VERSION SSF Ver0.09 alpha R1

Novedades/correciones:

[code linenumbers=true]Seeking processing of CD block was corrected.
The timer processing of SCU was corrected.
The clipping processing of VDP1 was corrected.
Trouble of analog input was corrected.
LR trigger of multiple controller and,
The trouble which cannot do key setting with the controller which has the slider being repaired, expectation...[/code]


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Ryo Suzuki
12 Diciembre 2007, 12:48 AM

Re: ¿A que no lo adivinais?
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Gracias colega, siempre al dia :wink:


