realbrucest escribió: [Ver mensaje]
Pues otro reflote salvaje para anunciar la nueva versión que aún está calentita (liberada ayer) del mejor emu opensource de saturn :)

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Yabause 0.9.12

January 23, 2013 • guillaume.duhamel • Release

Only 14 months since last release and here’s a new Yabause release already!
This new release is about change, on both the user interface and the emulation core.

We added an essential feature missing in Qt port: the debug interface. With this new feature, we now recommend the Qt port as default port for Linux (and friends) and Windows. You can also use it on Mac OS X or you can use the specific Cocoa port. This port gained a new feature too: it can now loads ISO and BIN/CUE files, so you can play on a Mac without an optical drive.

There’s been many changes on the emulation side too: The software renderer is now a big boy and now handles transparency and many other VDP2 features, making many more games playable. The OpenGL renderer also include a number of new features, but as the software renderer, though slower, is running more games, we made it the default.

The last big thing in this release is it will be the last to support some options, mainly ports, that we will remove as we can’t, or don’t want, to maintain them anymore.


First, we remove three ports that have been superceded by better alternatives:

  • the native Windows port in favor of the Qt port;
  • the Carbon port for the Cocoa one;
  • the Wii port, you can find a better one on WiiBrew
  • The PSP port will disappear too, except if someone feels like taking it over.


On the technical side, this will also be the last release to be buildable with autotools and we’re dropping support for autopackage.


A destacar que se mejoran los "renderer" tanto por sofware como el que trabaja sobre OpenGL (éste sigue ofreciendo menor compatibilidad) y que se abandona el soporte a determinados ports "menores" como son el de wii o psp.

Windows: yabause-0.9.12-win.exe
Mac OS X: yabause-0.9.12-mac.dmg

La versión de linux no he podido compilarla, básicamente porque me pedía demasiadas librerías que por lo pronto paso de instalar :oops:


Interesante, esa mejora... mejora la resolucion de los graficos 3D? O por render tengo que entender graficos en 2D?