If you have another CD-R to waste, for me it works on a real Saturn. It's the "latest" version made one year ago. It was just a little improved comparing to the C4 contest. If you notice a problem, I'll make a new release.
http://vberthelot.free.fr/test.rar
Wolf4SDL by Moritz "Ripper" Kroll (http://www.chaos-software.de.vu)
Original Wolfenstein 3D by id Software (http://www.idsoftware.com)
SATURN support by VBT
Source and Windows Binary: http://www.stud.uni-karlsruhe.de/~uvaue/chaos/downloads.html
SATURN CONTROLS:
Directional: these are mapped to the arrow keys.
A : mapped to the enter key.
B : mapped to space, which opens doors. Also mapped
to key n, for the NO response in the menu.
C : mapped to left control, which enables shooting.Also mapped
to key y, for the YES response in the menu.
X : mapped to strafe key.
Y : mapped to left shift, which enables running.
Z : mapped to left control, which enables shooting.Also mapped
to key y, for the YES response in the menu.
L : mapped to weapon selection in left order.
R : mapped to weapon selection in right order.
Start: mapped to the options menu.
Wolf4SDL Para Saturn
Objetivo: Re: Wolf4SDL Para Saturn
At first thanks man for this awesome work.
I will test it :D
The game is working properly? any issues?
- The link for the source code is not working (404 :s )
I will test it :D
The game is working properly? any issues?
- The link for the source code is not working (404 :s )
Objetivo: Re: Wolf4SDL Para Saturn
it's 2008 link =) maybe it was this one :
http://www.alice-dsl.net/mkroll/downloads.html
FacundoARG escribió: [Ver mensaje]
it's 2008 link =) maybe it was this one :
http://www.alice-dsl.net/mkroll/downloads.html
Objetivo: Re: Wolf4SDL Para Saturn
Could you please remove the watermark and the FPS counter? :oops:
Did you do something like a wrapper from SDL or something like that?
I don't know where to get the stantard sprites, because it has a christmas package. I want to get the standar version.
Greetings.
Did you do something like a wrapper from SDL or something like that?
I don't know where to get the stantard sprites, because it has a christmas package. I want to get the standar version.
Greetings.
Objetivo: Re: Wolf4SDL Para Saturn
Sure i can remove the watermarks and the FPS counter(it slowdowns the game i think).
Yes I did a SDL wrapper, I used it for XRick and Wolf4SDL. It uses SGL function so it could be faster =)
About the standard version, Ok, I will make a CD but in fact, it's just replacing 2 files.
at least you like it ?
FacundoARG escribió: [Ver mensaje]
Sure i can remove the watermarks and the FPS counter(it slowdowns the game i think).
Yes I did a SDL wrapper, I used it for XRick and Wolf4SDL. It uses SGL function so it could be faster =)
About the standard version, Ok, I will make a CD but in fact, it's just replacing 2 files.
at least you like it ?
Objetivo: Re: Wolf4SDL Para Saturn
Yes it's awesome. I never play this game before.
I'm curious about that wrapper, some crazy ideas comes to my mind xD . I used to work with SDL when I was in Gameloft; It's a powerfull library.
A lot of gameloft games could be ported directly with the wrapper (I' suppose).
Did you work with the last version of the game, v1.7 ? I want to make a more professional build for example, eliminate all PC options, improve some sounds, etc.
Again thanks u so much.
vbt escribió: [Ver mensaje]
Yes it's awesome. I never play this game before.
I'm curious about that wrapper, some crazy ideas comes to my mind xD . I used to work with SDL when I was in Gameloft; It's a powerfull library.
A lot of gameloft games could be ported directly with the wrapper (I' suppose).
Did you work with the last version of the game, v1.7 ? I want to make a more professional build for example, eliminate all PC options, improve some sounds, etc.
Again thanks u so much.
Objetivo: Re: Wolf4SDL Para Saturn
http://vberthelot.free.fr/test2.rar
Ok, it's updated, no PC options, new first screen. About sound, it's the original sounds, I've reduced the sample quality to fit into saturn memory.
I've put the original levels, theorically it supports all mods (all without source modification)
about the SDL wrapper, it can help to port more SDL games (like gameloft 2D games), it was the main goal. the next target was open Tyrian but i waited for C4 results.
I will release my wrapper, it has to be completed, i improved support with Wolf3d, XRick didn't need a lot of SDL functions.
Currently supported functions :
SDL_Init
SDL_InitSubSystem
SDL_SetVideoMode (supports 320x224 320x240 352x224 352x240 640x224 640x240, 8/16 bits)
SDL_GetVideoInfo
SDL_ListModes
SDL_SetColors
SDL_UnlockSurface
SDL_OpenAudio (4 channels, 8/16bits, mono/stereo, 8k to 44k (calculated))
SDL_PauseAudio
SDL_LoadWAV_RW
SDL_UpperBlit
SDL_FillRect
SDL_PollEvent
SDL_WaitEvent
SDL_GetTicks
SDL_Quit
Mix_PlayChannel
SDL_SetColorKey (fake)
SDL_EventState (fake)
SDL_GetModState (fake)
SDL_WM_GrabInput (fake)
SDL_MapRGB (fake)
SDL_LockSurface (fake)
SDL_mutexP (fake)
SDL_mutexV (fake)
SDL_CloseAudio (fake)
SDL_CreateMutex (fake)
SDL_FreeWAV (fake)
SDL_UpdateRects (fake)
SDL_UpdateRect (fake)
SDL_CreateRGBSurface
SDL_SetPalette (fake)
SDL_GetError (fake)
SDL_WM_SetCaption (fake)
SDL_WM_GetCaption (fake)
SDL_CreateRGBSurfaceFrom (fake)
SDL_WM_SetIcon (fake)
SDL_DestroyMutex (fake)
Mix_FreeChunk (fake)
Mix_LoadWAV_RW (fake)
Mix_OpenAudio (fake)
Mix_ChannelFinished (fake)
Mix_SetPanning (fake)
Mix_GroupAvailable (fake)
Mix_ReserveChannels (fake)
Mix_GroupOldest (fake)
Mix_GroupChannels (fake)
Mix_HookMusic (fake)
Mix_GetError (fake)
Mix_HaltChannel (fake)
SDL_SaveBMP_RW (fake)
SDL_RWFromMem (fake)
SDL_RWFromFile (fake)
SDL_Delay (fake)
Citar:
http://vberthelot.free.fr/test2.rar
Ok, it's updated, no PC options, new first screen. About sound, it's the original sounds, I've reduced the sample quality to fit into saturn memory.
I've put the original levels, theorically it supports all mods (all without source modification)
about the SDL wrapper, it can help to port more SDL games (like gameloft 2D games), it was the main goal. the next target was open Tyrian but i waited for C4 results.
I will release my wrapper, it has to be completed, i improved support with Wolf3d, XRick didn't need a lot of SDL functions.
Currently supported functions :
SDL_Init
SDL_InitSubSystem
SDL_SetVideoMode (supports 320x224 320x240 352x224 352x240 640x224 640x240, 8/16 bits)
SDL_GetVideoInfo
SDL_ListModes
SDL_SetColors
SDL_UnlockSurface
SDL_OpenAudio (4 channels, 8/16bits, mono/stereo, 8k to 44k (calculated))
SDL_PauseAudio
SDL_LoadWAV_RW
SDL_UpperBlit
SDL_FillRect
SDL_PollEvent
SDL_WaitEvent
SDL_GetTicks
SDL_Quit
Mix_PlayChannel
SDL_SetColorKey (fake)
SDL_EventState (fake)
SDL_GetModState (fake)
SDL_WM_GrabInput (fake)
SDL_MapRGB (fake)
SDL_LockSurface (fake)
SDL_mutexP (fake)
SDL_mutexV (fake)
SDL_CloseAudio (fake)
SDL_CreateMutex (fake)
SDL_FreeWAV (fake)
SDL_UpdateRects (fake)
SDL_UpdateRect (fake)
SDL_CreateRGBSurface
SDL_SetPalette (fake)
SDL_GetError (fake)
SDL_WM_SetCaption (fake)
SDL_WM_GetCaption (fake)
SDL_CreateRGBSurfaceFrom (fake)
SDL_WM_SetIcon (fake)
SDL_DestroyMutex (fake)
Mix_FreeChunk (fake)
Mix_LoadWAV_RW (fake)
Mix_OpenAudio (fake)
Mix_ChannelFinished (fake)
Mix_SetPanning (fake)
Mix_GroupAvailable (fake)
Mix_ReserveChannels (fake)
Mix_GroupOldest (fake)
Mix_GroupChannels (fake)
Mix_HookMusic (fake)
Mix_GetError (fake)
Mix_HaltChannel (fake)
SDL_SaveBMP_RW (fake)
SDL_RWFromMem (fake)
SDL_RWFromFile (fake)
SDL_Delay (fake)
Objetivo: Re: Wolf4SDL Para Saturn
Thank you again. :putoamo:
The game works perfectly on my Saturn.
Sometimes the frames goes down but it's amazing.
Edit: I'm stucked in the briefscreen after finish floor 2 of level 1. The game freezes :s
The game works perfectly on my Saturn.
Sometimes the frames goes down but it's amazing.
Edit: I'm stucked in the briefscreen after finish floor 2 of level 1. The game freezes :s
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