https://www.segasaturno.com/portal/viewtopic.php?f=4&t=499&p=2796#p2796
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Ryo Suzuki
27 Diciembre 2005, 02:51 AM

Yabause 0.6.0
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Sí, parecen que llegan todas las actualizaciones de emus de Saturn para Güindous juntas. Ahora le llega el turno a [b]Yabause[/b], con su versión [b]0.60[/b].

[align=center][img]http://www.segasaturno.com/Minerva-238/images/almacen/noticias/saturn/yabause-101.png[/img][/align]
Las novedades que incorporan son:
[code]0.5.0 -> 0.6.0
 cart:
  - accesses to Netlink addresses when Netlink was not present was causing
    errors, this has been fixed.
 scu:
  - fixed DSP debugging.
  - fixed a Timer 0 bug. Fixes Shining the Holy Ark.
 sh2:
  - added SH2 idle detection. Speed should be significantly faster.
  - separated original core(now the "debug interpreter core") from the core
    with idle detection.
  - sh2 cores are now selectable.
 68k:
  - added 68k disassembler.
  - fixed some warnings.
 vdp1:
  - added debugging functions.
  - fixed bug that was causing garbage graphics in Albert Odyssey.
  - fixed bug that was causing graphics in Legend of Oasis to not get drawn.
  - other bug fixes.
 vdp2:
  - fixed a few priority bugs.
  - added initial special priority emulation.
 general:
  - changed event handling a bit. Gained quite a bit of speed from it.
  - added fullscreen and fixed resize in Windows. Still needs quite a bit of
    work.
  - fixed some Mac OS X port bugs.
  - fixed some Dreamcast port bugs.
  - added proper Linux gui.
  - Fixed YGL initialization.
  - fixed some Windows ports bugs
  - other bug fixes.[/code]
Lo podeis pillar [url=http://prdownloads.sourceforge.net/yabause/yabause-0.6.0-win.zip?download]aquí, aunque no olvideis echar un vistazo por su [url=http://yabause.sourceforge.net]pagina oficial.


