good :D The snes emu is running demos now? :D
good work ;)
Emu de SNES para Saturn
Objetivo: Re: Emu de SNES para Saturn
última edición por gbajose el 29 Abril 2006, 10:45 AM; editado 1 vez
última edición por gbajose el 29 Abril 2006, 10:45 AM; editado 1 vez
Objetivo:
Hi Friends ^o^
Very "Good Looking" Screenshots, the only "BUT" that i can say is the INEXISTENCE OF FRAMERATE COUNTER..... how much is running actually these snes9x, have you tried to port more modern ZSNES or can be more difficult??? I see that snes9x actually is poorly updated. (windows 9x versions).
Zsnes is often optimized, but all your current development is for snes9x, or not???
Best Wishes ^ ^
Very "Good Looking" Screenshots, the only "BUT" that i can say is the INEXISTENCE OF FRAMERATE COUNTER..... how much is running actually these snes9x, have you tried to port more modern ZSNES or can be more difficult??? I see that snes9x actually is poorly updated. (windows 9x versions).
Zsnes is often optimized, but all your current development is for snes9x, or not???
Best Wishes ^ ^
Objetivo:
There is no framerate counter in yet, only a frame counter which is not displayed due to the different version of Yabause that was used to make the screenshots.
I was surprised when I saw ZSnes ported to XBox. Big parts of this emu are written in x86 assembler, so porting to Saturn is impossible. Snes9x instead is the most ported snes emu and it got an assembler cpu core for Dreamcast, which is now running on Saturn, too. But the core needs bugfixing, I'll start today.
Denymetanol";p="6442 escribió:
There is no framerate counter in yet, only a frame counter which is not displayed due to the different version of Yabause that was used to make the screenshots.
Denymetanol";p="6442 escribió:
I was surprised when I saw ZSnes ported to XBox. Big parts of this emu are written in x86 assembler, so porting to Saturn is impossible. Snes9x instead is the most ported snes emu and it got an assembler cpu core for Dreamcast, which is now running on Saturn, too. But the core needs bugfixing, I'll start today.
Objetivo:
Thanks for your explanations Master Rockin'-B :wink: :roll:
Yes, xbox and pc are CPU brothers (an optimized Celeron micro class, as i remember), if you ONLY :twisted: develop an Intel CPU for SH2 you can emulate zsnes, he he he .... maybe Sega Saturn runs well WINDOWS 95 :roll: .... mmmh, too expensive and hard to find keyboards for Saturn,.... OUCH :sad:
The framerate counter is only for cosmetics purposes and comodity how the game emulated works, normally you boot a rom and quickly you can watch if is running at all speed or losing frames, in these case yabause emulates saturn, i´m speaking really if you run the snes romset using a real Saturn console, but no problem, only run a rom and check the speed in seconds ^ ^ . . .
Cheers ;)
Yes, xbox and pc are CPU brothers (an optimized Celeron micro class, as i remember), if you ONLY :twisted: develop an Intel CPU for SH2 you can emulate zsnes, he he he .... maybe Sega Saturn runs well WINDOWS 95 :roll: .... mmmh, too expensive and hard to find keyboards for Saturn,.... OUCH :sad:
The framerate counter is only for cosmetics purposes and comodity how the game emulated works, normally you boot a rom and quickly you can watch if is running at all speed or losing frames, in these case yabause emulates saturn, i´m speaking really if you run the snes romset using a real Saturn console, but no problem, only run a rom and check the speed in seconds ^ ^ . . .
Cheers ;)
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