Una nueva version de Yabause ha salido hace unos dias, la podeis pillar en su pagina oficial
http://yabause.org/ , las mejoras en si son que se han arreglado algunos fallos, mejorado el salto de frames y en las versiones para Linux y Windows se ha mejorado los menus del emulador. De todas formas dejo la lista de cambios de la 0.9.1 a la 0.9.3:
0.9.1 -> 0.9.3
cart:
- Fixed a couple of bugs with Netlink emulation.
cd block:
- Tweaked error handling for cue files so it’s more helpful to the user.
scu:
- Fixed a bug in DSP MVI instruction.
- Fixed a bug with DSP Program Ram Address.
- Fixed ALU behaviour on NOP.
- Other bug fixes.
vdp2:
- Fixed a bug where coefficient reading wasn’t making sure reads weren’t
going out of bounds.
- Tweaked frame-skipping so it only skips if frame time is faster/slower
than a 1/2 a frame. The results are much better now.
- Added general VDP2 debug info functionality.
- Added partial end code support to VDP1 texture debugging.
opengl video core:
- Fixed a bug in 16 BPP sprites where pixels 0×0001-0×7FFF weren’t
transparent when transparency was enabled.
gtk port:
- Redesigned the window so each part can now be resized.
- Added a toolbar and removed the buttons.
- The sprite list now displays texture thumbnails.
- Added tooltips to “run” and “pause” buttons.
- Redesigned VDP2 debug window.
windows port:
- Fixed a bug that was causing Yabause to crash when run for the first time.
- Added screen capture.
- Reworked Input dialog so it’ll allow for more than one peripheral(in the
future).
- Added a bunch of tools tips for basic and input settings.
- Fixed a bug that was causing wrong VDP1 command information to sometimes
be displayed.
- Other bug fixes.
- Fixed a bug that was causing the wrong breakpoint to be removed from the
breakpoint list.
- Text length is now limited correctly in breakpoint edit text controls.
general:
- Tweaked memory breakpoints so that regardless of whether you’re using
cached or cache-through addresses variations of an address, it’ll still
detect and break when the memory is accessed.
- Other bug fixes.