#6 Wario The Pumper 18 Octobre 2010, 05:21 AM
perdon por el doble posteo, pero revise el blog onde taba el proto del megaman x6 y aqui las diferencias en ingles:
Other differences of note include:
* The Nightmare System, while present, is not indicated by red boss portraits on the stage select screen.
* Stages lack armor capsules and heart tanks.
* Controller options, save menu and loading screens are graphically broken.
* As seen in pre-release screenshots, minor bosses have a skull emblem under their lifebars.
* The boss approach "WARNING" alert is vocalized.
* There are no sound effects during cutscenes (such as hums of machines or howling winds).
* Falcon Armor's Giga Attack lacks sound effects.
* Stage background graphics are incomplete and glitchy in some areas.
* High Max's battle sprite is a brighter hue.
* Nightmare Viruses in Commander Yammark's stage do not infect rescuable Reploids.
* When fighting Nightmare Zero, his armor is traditional red whereas in the final, it's purple/pink.
* Rainy Turtloid and opening stage BGMs are slightly different, lacking instruments.
* As seen in early screens, the giant Reploid, Illumina, is restrained by energy cables.
* There's a brief conversation between X and Infinity Mijinion upon entering his stage. In the final, this conversation takes place when confronting Mijinion at stage's end.
* Portals to the secondary paths are green instead of blue.
* Falcon Armor dashes at a slightly longer distance than final's.
There's probably a few more oddities/differences present so I'll be on the lookout for those when I play the proto for myself tonight (might even record it and put it up on YouTube, or something). I'll be updating this post accordingly and, should you find anything interesting, speak up in the comments.
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no puedo decir mucho que digamos, ya que hace AÑOS jugue el megaman x6 y no recuerdo nada pero nada de el, aun q ,me di cuenta que en las pantallas "loading", el logo del juego se ve con una paleta de colores deforme
pd: todo esto testeandolo desde la psp, ya que despues de una ardua tarea logre convertirlo (me di cuenta que es mas dificil convertir los protos de los juegos que los retail)